Part 1 · Maths · 30 min
Bigger isn't better
Objective Students work out a rate and explain why a bigger single number can still lose to a smaller one.
Each student picks two characters they actually play in Brawl Stars and reads the damage per shot and reload speed from their own screen. They almost always pick one slow, heavy hitter and one fast, weaker one, and they almost always assume the bigger number wins.
Then they work out the damage per second, and the faster character usually comes out ahead. That surprise is the lesson: one number on its own doesn't tell you much, and the number that matters is usually a rate.
Then the twist: the faster character can only hit enemies standing close by. Is it still the better choice? Now the answer depends on how you play, and that's what Part 2 is for.
Extension How much would the reload speed have to change for the answer to flip? It's their first go at solving for an unknown, and they get there because they're curious, not because a textbook told them to.
Watch for Students who get the sums right but can't explain why the answer surprised them. The explanation is the goal; the multiplication is just how we get there.